November 92 - MADACON '93-Preliminary Agenda
MADACON '93-Preliminary Agenda
Please note this is a preliminary schedule. Although many speakers and sessions have
been confirmed, the agenda is subject to change.
Monday Feb. 15
• OODL Authoring Environments (Kurt Schmucker, Tools and Environments
Leader, Human Interface Group, ATG, Apple Computer) - A discussion of
object-oriented dynamic language (OODL) authoring environments and recent
OODL developments within Apple's Advanced Technology Group.
• Bedrock Part I (Steve Levine, Product Marketing Manager, Core
Technology, Symantec Corporation) - A technical introduction to Bedrock,
Symantec's MacApp-influenced cross-platform development environment.
• Bedrock Part II (Martin Hess, Bedrock Principle Architect, Symantec
Corporation) - A in-depth detailed technical discussion of Bedrock.
• Introduction to Shared Lib. Manager (Kent Sandvik, MACDTS, Apple
Computer) - An introduction to Apple's Shared Library Manager.
• Introduction to Ad Lib (Nick Nallick) - An introduction to Ad Lib, the only
third-party ViewEdit replacement for MacApp 3.0 applications.
• Graphical OO Environ. (Kurt Schmucker) - A detailed discussion of two
Macintosh graphical development environments, Prograph and Serius, with
detailed comparisons to MPW, Think C, and MacApp.
• Intro to SBM (Jeff Alger / Neal Goldstein, SBM International) - An
introduction to Solution-based Modeling, a development methodology for
object-oriented software projects.
• C++ (Apple Developer University) - An in-depth Introduction to C++.
• MacApp 3.0 (Apple Developer University) - A detailed introduction to
MacApp 3.0.
Tuesday Feb. 16
• Newton Technology and Development Tools (James Joaquin, Product
Marketing Manager, Newton Development Tools, Apple Computer) - An
introduction to Apple's new Newton technology, developer tools, and developer
opportunities.
• Component Workshop Part I and Part II ( Nancy Benovich, Sr. Developer
/ Product Manager, Component Software) - A detailed technical introduction
to Component Workshop, a dynamic C++ development environment.
• Introduction to NeoAccess (Bob Krause, President, neo•Logic) - An
overview of NeoAccess, a TCL and MacApp-compatible object-oriented
database that includes full source code.
• Case Study - 1st Priority (Craig Hopson, E. I. Dupont ) - An overview of
"First Priority", a MacApp implementation of a unique, customizable
prioritization methodology.
• Component Workshop (Stoney Ballard, Chief Technical Officer,
Component Software) - A detailed tutorial on Component Workshop, a dynamic
C++ development environment.
• Advances in SBM (Jeff Alger, SBM International) - An overview of recent
advances in Solution-based Modeling technology, a development methodology
for object-oriented software projects.
• Bedrock (Apple Developer University) - A detailed tutorial on using
Bedrock to create commercial applications.
• Macintosh Dev Tools (Bear River Associates) - A detailed look at
Macintosh development tools.
Wednesday February 17
• New OO and DBMS Tools (Curtis Faith, President, Sierra Software
Innovations) - A presentation covering new object-oriented and database
development tools from Sierra.
• Introduction to IcePick (Chris Arbogast, VP Research and Development) -
An overview of IcePick, a MacApp 2.0-compatible ViewEdit replacement,
including a sneak preview of the latest version.
• Comparing C-based Object Systems (Gary Odom, President, Electron
Mining) - A comparison of three C-based object systems-C++, Objective C,
and OOPC.
• Writing an Application Generator (Steve Wilson, Partner, Emergent
Behavior) - A description of the development of a template-driven application
to write platform-independent source code from a custom class library.
• Developing Apps with OOPC (Gary Odom, President, Electron Mining) -
An in-depth explanation of how to write applications with OOPC, a set of
libraries that turns ANSI-standard C into an object-oriented programming
language.
• MacApp 2.0 -> MacApp 3.0 (Apple Developer University) - A detailed
explanation of the pitfalls of converting MacApp 2.0 code into MacApp
3.0-compatible code.
• Mac DBMS Alternatives (Curtis Faith) - An in-depth look at the state of
the art in Mac DBMS tools and products.
• MCL (TBA, Apple) - An exploration of Macintosh Common Lisp.
• Encapsulate Domains (Dave Wilson, Emergent Software/Taligent) - A
description of techniques useful for writing application and problem-domain
specific frameworks.
• Advanced MacApp (G. Gordon Apple, Advanced Communication
Engineering) - An overview of techniques and tips for advanced MacApp
developers.
Thursday, February 18
• Apple's Frameworks Futures (Steve Goldband, Manager, Frameworks
Development, Apple Computer) - A discussion of the future of MacApp and its
relationship to Bedrock.
• The Architecture of MFC (Steve Sinofsky, Software Design Engineer,
MicroSoft Corporation) - A presentation on the latest architectural advances
in the MicroSoft Foundation Classes c++ application framework.
• Windows Sys Software on the Mac (James Plamondon, MicroSoft) - A
discussion describing how to take advantage of key MicroSoft system software
technology from within the MacApp framework.
• Porting MacApp to Windows (Steve Wilson, Partner, Emergent Software)
- A discussion of the problems encountered porting a small MacApp program
to Borland C++ with the Object Window Library.
• Windows Dev Tools (Mike Rossetti, Jostens Learning Corporation) - A
detailed comparison of Macintosh and Windows development tools, including
editors, compilers, debuggers, and class libraries.
• MacApp / C++ Debugging (Dan Strnad, MACDTS, Apple Computer) - An
overview of useful MacApp and C++ debugging techniques.
• Intermediate MacApp Techniques (Derek Siebert, University of IOWA) -
A discussion of a variety of MacApp techniques discovered while developing a
writer's tool called InfoBook.
Friday, February 19
• Smalltalk and Visualworks (TBA, ParcPlace) - A technical overview of
ParcPlace Smalltalk development tools, including Objectworks / Smalltalk and
Visualworks.
• OOPS! The Future (Jeff Alger, SBM International) - A prognostication of
future directions in OO technology.
• Mac Common Lisp (TBA, Apple Computer) - A technical overview of
Macintosh Common Lisp.
• Object Broadcast System (G. Gordon Apple, Advanced Communication
Engineering) - Presentation describing the progress of a nationwide DS
(Direct Broadcast Satellite) object broadcasting system.
MADACON '93 Special Events
• Sea++World Reception and Banquet - Thursday evening we will be
holding our traditional banquet, awards ceremony, and keynote address. This
year's speaker will be Mike Potel, Vice President of Technology Development
at Taligent, one of the industry's leading speakers on object-oriented
technology. In a departure from previous MADA conferences, this year's
banquet will take place offsite at SeaWorld in San Diego. Transportation to the
park and park admission are included in the conference fees.
• Closing Lunch - We are currently looking for a great speaker to close out
the week with a keynote presentation at Friday's lunch. Stay tuned for details.
• Component 36-hour Hackoff - We have scheduled a 36-hour hack session
for attendees interested in trying their skills at Component Workshop. The
two categories being judged are the most unusual hack, and the
most-readily-adaptable-to-commercial-uses hack. Prizes will be awarded at
the banquet.
• Vendor Exhibits and Trade Show - A vendor exhibit and trade show area
will be open Tuesday and Wednesday from 9 A.M. until 5 P.M. Expect to find
all the best tools, environments, and third-party OO products. Vendors
interested in participating in the trade show should contact the MADA office at
408/253-2765.
• Expert Q & A Panels - Wednesday evening, we will be offering three
expert panels on as-yet-to-be-decided topics. Suggestions for topics of broad
interest are welcome.
• MACDTS Debugging Lab - We're once again providing a way to talk to some
of Apple's best engineers in the DTS debugging lab. By signing up in advance,
you can schedule up to an hour with one or more DTS experts for an
up-close-and-personal debugging session. The lab will only be handling
MacApp and C++ questions.
• Monday Reception - There is a special no-host reception for conference
attendees Monday evening between 6 and 8 P.M.
• Board of Directors Meeting and Dinner - There will be a dinner for both
the outgoing and incoming Boards of Directors on Tuesday evening at 7 P.M.
After the dinner, the incoming Board will have their first meeting.