pmInfo
#include <Palettes.h>
typedef struct Palette { Size Offset Description short pmEntries; 2 0 Total pmTable entries
short pmDataFields[7]; 14 2 Array of private fields for internal
use
} Palette; 16+16*n variable-length structure typedef Palette *PalettePtr;
typedef Palette **PaletteHandle;
Notes: The Palette data structure is identical in format to the resource 'pltt' and new color palettes are generally created using 'pltt' through the
palette from inside an application. After either routine is called,
SetPalette is used to render the palette on the monitor while closes, moves or is brought to the front. GetPalette will give you a handle to a particular window's palette.