RestoreDeviceClut
Re storeDeviceClut Changes a CLUT to its default state
#include <Palettes.h> Palette Manager
void Re storeDeviceClut(gd);
GDHandle gd; a handle to graphics device
Re storeDeviceClut changes the CLUT of the device specified by the gd
parameter to its default state. If this process changes any entries, color
updates are posted to windows intersecting the device. Passing NIL in gd causes
all screens to be re stored. Do not call this procedure frivolously, but you can
use it to update screens after the highlight color has changed.