May 96 Tips
Volume Number: 12
Issue Number: 5
Column Tag: Tips & Tidbits
Tips & Tidbits
By Steve Sisak
Note: Source code files accompanying article are located on MacTech CD-ROM or
source code disks.
Invoking Handlers in Scripts, by Name
This is completely undocumented, as far as I know, but it may help. Suppose you have
a script application containing a function:
on DoSomething(param1,param2)
return param1+param2
end DoSomething
From C, you just have to send the script application an Apple event like this one:
CLASS: ascr
type: psbr
direct object: "----" "LIST
(the list of AEDescs of parameters to pass to the script function)
additional parameter: "snam" "TEXT
containing the name of the function to call (in our example: “DoSomething”)
et voilà.
This method allows to write “clean” scripts, using more memorable handler
names, not using the CLASStype syntax.
Pierre-Loic Raynaud
[This event is called “Subroutine Call” and is described in more detail in Chapter 10
of the Apple Event Registry, “The AppleScript Suite”. On the Developer Mailing
Reference Library CD, the pdf file is named “AppleScript Suite”, and the information
is on pdf page 5 (paper page 7). - jk]
Swapping Bytes in a High Level Language,
the Saga Continues!
You have probably been swamped with everyone’s comments regarding the “Anti-Tip
of the Month” that appeared in MacTech Magazine 11.10 (October 1995).
Greg Poole had the right idea when he submitted his tip about byte-swapping.
You can tweak code until your fingers fall off, but often the best way to make something
faster is by finding a better way of doing the same thing.
I have attached two files to this message: ByteSwap.c & ByteSwap.h. In a
nutshell, we do our swapping as follows:
ByteSwap.h
#define SwapShort(myUnsignedShort)
((myUnsignedShort)>>8)|((myUnsignedShort)<<8)
In use:
{
unsigned short someValue = 0x3210;
someValue = SwapShort(someValue);
}
We quite simply move the hi-byte right, and the lo-byte left, then OR them back
together.
ByteSwap.c
#include "byteswap.h
unsigned long TransposeLong(unsigned long value)
{
unsigned long returnValue;
((unsigned char *) &returnValue)[3] =
((unsigned char *) &value)[0];
((unsigned char *) &returnValue)[2] =
((unsigned char *) &value)[1];
((unsigned char *) &returnValue)[1] =
((unsigned char *) &value)[2];
((unsigned char *) &returnValue)[0] =
((unsigned char *) &value)[3];
return returnValue;
}
David Most
The Technical Editor Responds
There are quite a few methods available for byte swapping, but which algorithm
is the best depends a great deal on the compiler and processor you are using. For
instance, the PowerPC (and many other processors) have instructions specifically for
this purpose. Unfortunately, since the C and C++ languages have not kept up with
current processors (C is basically processor-independent PDP-11 assembly
language), it is our job to trick the compiler into generating the correct code.
Some compilers provide directives for this purpose. For instance, if you are
using CodeWarrior on a PowerPC you can just say:
inline long SwapLong(long val)
{
return __XXXXX(val); // <<>>
}
You may notice that I’m using C++ inline functions here instead of C #defines.
To quote the “Apple Unofficial C++ Style Guide” (develop 2, p. 209): “One of the
most powerful features of the C++ language is the C preprocessor. Don’t use it.”
Inline functions are not only more readable than preprocessor macros, but, because
they limit side effects, allow the compiler more latitude in optimizing your code.
Barring that, we need to find something that we can say in C that can get bytes
swapped without generating egregiously bad code. David’s solution is probably a good
one for shorts because it is a pure mathematical expression, allowing the compiler to
optimize it in any way it chooses. For longs, his solution is one of the safest, if you
know nothing about the compiler and/or processor you’re building for. (I would,
however, convert both to inline functions.)
However, if you do know something about your processor, you can do better. In
the case of the PPC, you really want to get your compiler to emit a load byte-swapped
instruction. On a 680x0, you have a little latitude. One trick that comes to mind is
that the 680x0 has predecrement and postincrement addressing modes. This means
that:
foo = *p++ and foo = *--p
are fast and (1 instruction)
foo = *++p and foo = *p--
are slow (3 instructions). Therefore we can swap a long on a 680x0 with:
inline long SwapLong(long val)
{
Byte* p = ((Byte*) val)[4]; // 680x0’s are big-endian
long val = *--p;
val = (val << 8) | *--p;
val = (val << 8) | *--p;
return (val << 8) | *--p;
}
The PowerPC has only post-increment instructions, so this will generate lousy code.
(If someone would like to time a bunch of approaches, I’d be glad to publish the
results.)
I must say that the bottom line is: this is all a bunch of work that would be
completely unnecessary if the C language had kept up with reality. Here’s my proposal
to the ANSI committee:
Make littleendian and bigendian storage classifiers like const and
volatile. Then I could just type:
typedef struct Foo
{
littleendian long bar;
bigendian short baz;
} Foo;
void blah(Foo* foo)
{
long bar = foo->bar;
short baz = foo->baz;
...
}
...and let the compiler deal with it while I spend my time writing code which does real
work.
- sgs
Fix For Tip Of The Month, January 1996
I’m sending this short note just to point out that, although Greg Poole is right in
writing that a file or directory can be moved by the CatMove function only if both the
source and destination are on the same volume, he seems to forget that every Macintosh
volume, not just the System volume, has a Trash folder.
Thus, if we pass to the FindFolder function the volume reference number of the
file to be deleted instead of the constant kOnSystemDisk, we will be able to find the
directory ID of the local Trash.
Line #44 of “FSpTrashFile.c” source file should be changed from:
theErr = FindFolder( kOnSystemDisk, kTrashFolderType,
kDontCreateFolder, &vRefNum, &dirID );
to:
theErr = FindFolder( (*theFile).vRefNum, kTrashFolderType,
kDontCreateFolder, &vRefNum, &dirID );
Live Long and Prosper!
Luigi Belverato