Jul 97 - Macintosh Q and A
Volume Number: 13
Issue Number: 7
Column Tag: develop
Jul 97 - Macintosh Q & A
by Apple Developer Support Center
Q: FindSymbol returns a paramErr if I pass it a symbol name with a
length greater than 64 characters, yet the documentation and interfaces
specify that I pass the address of a Str255. What gives?
A: This is a known bug, and has been fixed as of System 7.5.5. You should either make
sure the System version is 7.5.5 or later, or keep your symbol name lengths to 64 or
fewer characters.
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Q: Any time I try to load a shared library that has a nonzero
implementation version number with GetSharedLibrary, CFM returns a
fragTooNew error. Why?
A: This is a bug in CFM that was fixed in System 7.5.5. If you need a nonzero
implementation version number, you'll have to be sure to run only on System 7.5.5 or
later. Otherwise, make your library's implementation version number 0.
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Q: I've been reading the documentation on the Resource Manager and I
can't seem to find an unequivocal statement about whether resource IDs
should be unique within a single resource type in a given resource file.
Some documentation seems to suggest it's OK to have duplicate resource
IDs as long as my program doesn't expect to be able to find resources by
ID later. What's the real story?
A: You're right; during a recent extensive survey of our documentation (Inside
Macintosh old and new editions, Technotes, and so on), we found that some of the
discussions of resource IDs were less than perfectly clear on this topic.
The real story is that resource IDs should be unique within a single resource type
within a given resource file. When you're adding resources to a resource file, you
might want to use UniqueID or Unique1ID to help you find unique resource IDs.
However, some resource files do contain multiple resources with the same type and ID.
This can be due to bugs in the program that created the file or to the aforementioned
ambiguity in the documentation. When reading resource files your program didn't
create, make sure you can gracefully handle such files.
Regardless of what you may read in other documentation, the Resource Manager in
some versions of the Mac OS may behave unpredictably when reading files that have
multiple resources with the same type and ID.
One easy way to detect whether a given file contains multiple resources with the same
type and ID is to open the file with Resorcerer or ResEdit. These programs will warn
you if they detect this condition.
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Q: What's the logic behind the Create/Update preview behavior in the
SFPGetFilePreview dialog? If I create previews for QuickTime movies I
sometimes get preview movies and sometimes get preview pictures.
With QuickTime movies that already have previews I sometimes get an
Update button and sometimes get a dimmed Create button. What
determines the behavior?
A: PICT files (or files that QuickTime can import as PICT via the new graphic import
components) don't have durations, so they can only have a preview PICT in the
Standard File Preview dialog. Movies can have both a poster PICT and a movie preview.
When a movie or PICT file is selected in the dialog, the preview component will first
see if a preview already exists in the file, stored in a 'pnot' resource. The 'pnot'
resource also identifies whether the preview is a PICT, a movie, or whatever. The
preview component then compares a timestamp in the 'pnot' resource to the
modification date of the selected file to see if the preview is current. If the 'pnot' date
is older than the last modified date of the file, the dialog will show the Update button
(and will create the new preview with the 'pmak' components if the user selects this
option).
If no 'pnot' resource is found in the selected file, and a 'pmak' component exists that
can create a preview for the selected file type (QuickTime 2.5 supplies PICT, MOOV,
and QTIF 'pmak' components), the Create button will be active in the dialog.
Note that sound files preview in a slightly different way. The 'pnot' components create
an automatic 10-second preview (if there's that much sound) for supported sound file
types without needing a 'pnot' resource in the file.
You can read more about preview components in Inside Macintosh:QuickTime
Components.
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Q: I've saved files to disk in both foreground and background printing
modes with LaserWriter 8.4.1, and the file size is always the same. I'd
expect the size of the background image to be smaller as a result of
compression and two-pass optimizations. Why don't I get different-size
PostScript files?
A: LaserWriter 8.4 (and all other 8.x versions) always saves to disk in two passes,
hence the foreground and background files you see are the same size. If we didn't do
this, we would generate non-DSC compliant PostScript jobs when saving to disk in the
foreground. If you really want to check the PostScript code being sent to the printer,
you should turn on the papToDisk bit in the driver's 'PRFS' resource. This creates
papToDisk files that capture the data going to and coming from the printer.
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Q: I'm trying to find a way for my application to determine whether it's
using a PostScript printer. For performance reasons, I'd like to send
custom PostScript code instead of a PICT to the printer if I can. Is there
an API to find out whether the currently selected printer is a
PostScript printer?
A: There's no good way of doing this. For Apple's LaserWriter drivers, you can, if you
must, look at the wDev field in the print record of the currently selected printer.
Here's a quote that's hidden in Technote QD 10, "Picture Comments - The Real Deal":
The high byte of the prStl.wDev field of the print record identifies a printer driver
species; a value of $03 tells you that the printer driver belongs to the PostScript
LaserWriter driver ancestry...
However, although the Apple LaserWriter driver has a wDev of 3, other printer
drivers for PostScript devices may not, so this is not a complete solution for detecting
PostScript printers. Further, it's not recommended that you use the wDev field to
distinguish between printer drivers at all; see the Print Hints column in this issue of
develop for more on this.
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Q: I'm using the code from page 4-16 of Inside Macintosh: Processes to
animate the cursor at VBL time, but it crashed (with the stack crawl
indicating SetCursor as the culprit). What's up?
A: When hardware cursor support was added to the Mac OS (System 7.5.2 for PCI
Power Macs), SetCursor started requiring A5 to refer to a valid QuickDraw globals
world. Despite the fact that the code you refer to accesses no global variables, your
application still needs to make sure A5 is set up for SetCursor's benefit.
An explanation of setting up A5 in a VBL task can be found on page 4-13 of Inside
Macintosh: Processes.
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Q: We're writing an application that requires us to connect to a remote
machine via TCP/IP and talk to a background application running on that
machine. However, we cannot connect to that machine when it's in sleep
mode. Is there a way to keep the network services alive when a machine
is in sleep mode? I've seen how you can keep the serial port alive, but
not the network services.
A: When a Macintosh (usually a PowerBook) goes into the "sleep" state, it's incapable
of responding to network requests; the connections actually shut down. There are some
Macintosh computers, however, that will attempt to go into an energy-efficient mode
know as "doze.
The sleep state is easy to prevent and is pretty well documented in the Power Manager
chapter of Inside Macintosh: Devices under "The Sleep Queue" and "Sleep Procedures,
and there's more information in Technote 1046, "Inside Macintosh: Devices - Power
Manager Addenda," and Technote 1086, "Power Management & The Energy Saver API.
If you want to prevent the system from sleeping or dozing, you should do the following:
1. Allocate a SleepQRec (preferably in the system heap).
2. Set it up to call into your sleep handler.
3. Return a nonzero value from your sleep handler when it's called. (When
the Macintosh attempts to sleep or doze, your sleep handler is called with a
sleepRequest or dozeRequest selector.)
In the doze state, Open Transport networking is still enabled and TCP connections that
are set up should still function. But it might take several packets received within a
short period (try 10 per second) to wake the machine from its doze state. You might
also consider pinging the machine first to get it out of the doze state. Either way, if the
machine is dozing it will take some time for the networking to reactivate, especially if
virtual memory is enabled and the disk drive must spin up.
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Q: I'm writing a fax client-server system and I've encountered a
problem after I put the server to sleep: on waking, the server software
doesn't seem to reregister on the network (using RegisterMyName). On
the client side, when receiving a sleep demand I wait until network
activity has ceased, then return control to the system; the client wakes
and reconnects to the server with no problems. What action should I
take to correct the reregistering problem?
A: In general, you might want to disable sleep on your server by informing the Power
Manager with AutoSleepControl(false). Otherwise, the clients might never know that
your server is sleeping, and they'll be unable to connect. But if you do want to support
sleep, a server should install a sleep procedure through the Power Manager using
SleepQInstall.
The exact details of how your server should handle sleep requests and sleep demands
are provided in Table 6-1 on page 6-10 of Inside Macintosh: Devices. Ultimately, you
close and deregister your server from the network. Later, when you get the
sleepWakeUp call, you should reopen and reregister.
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Q: I installed a sleep procedure, but the Power Manager will issue a
sleep demand if the user selects Sleep from the Special menu. The
AutoSleepControl(false) call will stop sleep requests but will it also
stop sleep demands?
A: Your application cannot refuse a sleep demand, as documented in Inside Macintosh:
When your sleep procedure receives a sleep demand, however, your procedure has no
way to determine whether it originated as a conditional sleep demand or an
unconditional sleep demand. Your device driver or application must prepare for the
sleep state and return control promptly to the Power Manager when it receives a sleep
demand.
For AutoSleepControl, see Inside Macintosh: Devices, page 6-44:
When enableSleep is set to false, the computer will not go into the sleep mode unless it
is forced to either by some user action - for example, by the user's selecting Sleep
from the Special menu of the Finder - or in a low battery situation.
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Q: How do I specify and control Open Transport serial port I/O
handshaking? The options are a bit confusing.
A: By using the SRL_OPT_HANDSHAKE option provided by the Open Transport native
interfaces, you can customize serial port handshaking in a variety of ways. For
instance, you can request that input handshaking be controlled by the CTS line or by
the XON/OFF sequence. The default value of this option is no handshaking.
The handshaking behavior is specified by a 4-byte unsigned integer value that's passed
in with the SRL_OPT_HANDSHAKE option. The high word (16 bits) of the integer is a
bitmap with one or more of the following bits set:
kOTSerialXOnOffInputHandshake = 1
kOTSerialXOnOffOutputHandshake = 2
kOTSerialCTSInputHandshake = 4
kOTSerialDTROutputHandshake = 8
The second lowest byte is the XON character value, and the lowest byte is the XOFF
character value. If these values are 0, and XON/XOFF handshaking was requested, the
default values of Control-S for XOFF and Control-Q for XON will be used.
An inline function (or a macro, for C users) is defined in OpenTptSerial.h for creating
this 4-byte value:
OTSerialHandshakeData(UInt16 type, UInt8 onChar, UInt8 offChar)
Suppose, for instance, that you wanted to enable XON/XOFF input handshaking, but you
wanted to specify that the XON character be Control-T instead of Control-Q. You would
create an option structure as follows:
TOption opt;
opt.len = kOTFourByteOptionSize;
opt.level = XTI_GENERIC;
opt.name = SERIAL_OPT_HANDSHAKE;
opt.value =
OTSerialHandshakeData(kOTSerialXOnOffInputHandshake,
('T' & ~0x40), // normally kOTSerialDefaultOnChar
kOTSerialDefaultOffChar);
You can also control the XOFF state of the serial input port, by using the
I_SetSerialXOFFState Ioctl command. A value of 0 will unconditionally clear the XOFF
state, while a value of 1 will unconditionally set it:
// Set XOFF state.
OTIoctl(theSerialEndpoint, I_SetSerialXOffState, 1);
The I_SetSerialXOn Ioctl command causes the serial port to send an XON character. A
value of 0 will cause it to be sent only if we're in the XOFF state, while a value of 1
will unconditionally send the character:
// Unconditionally send an XON character.
OTIoctl(theSerialEndpoint, I_SetSerialXOn, 1);
Conversely, the I_SetSerialXOFF Ioctl command causes the serial port to send an XOFF
character. A value of 0 will cause it to be sent only if we're in the XON state, while a
value of 1 will unconditionally send the character:
// Unconditionally send an XOFF character.
OTIoctl(theSerialEndpoint, I_SetSerialXOff, 1);
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Q: A friend told me you can make really great water rockets from plastic
pop bottles. Is this true?
A: Boy , howdy, is it ever! To give you an idea of how great they are, read the article
"Soda Bottle Water Rockets" in Physics Teacher magazine, March 1995. Some
interesting results from the article: If you launch a plain 2-liter bottle, filled with
0.7 liters of water (about 1/3 full turns out to be optimal) and pumped to 85 pounds
per square inch, all the water is expelled in 0.07 seconds. At that point ("burnout")
the bottle is only about 2 meters off the ground but is traveling at an incredible 76
meters per second (171 miles per hour)! That's an average acceleration of over 100
g's!
Of course, a naked bottle is aerodynamically hopeless, and tumbles fluffily after
burnout. But if you add fins and some nose weight to make a stable rocket out of it,
truly impressive altitudes are possible. A velocity-sensitive parachute deployment
device has recently been concocted, bottle connection technology is advancing rapidly,
and reliable multistage rockets are an active topic of investigation. Launching
techniques range from the ultra-simple "cram a cork in it and pump 'til it blows
method to sophisticated, expensive launchers with all the bells and whistles.
For more information, see these Web sites: http://members.aol.com/aquarocket/,
http://www.H2ORocket.com/, and http://www.flash.net/~berggren/rocket/.
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Q: If my Web server is running along happily under Open Transport
(1.1 or 1.1.1), and the listener is bound to address 0.0.0.0, what
happens when someone uses the control panel and changes the IP
number? Right now it appears to just make the listener go deaf. I don't
appear to receive connections on the new IP number, and if I use the
control panel a second time to switch back to the original IP number, I
don't get connections for that IP number either. Is there some event that
gets sent to the listener that I'm not looking for that tells me when this
happens?
A: When a port changes its IP number, it's actually closing and reopening. When Open
Transport closes a port, any endpoint that's plumbed to it is also closed, hence you'll
get no further events on that endpoint.
The first thing you need to do is check for the provider events such as
kOTProviderWillClose and kOTProviderIsClosed.
You should also use the OTRegisterAsClient call and register a notifier for client
events, such as kOTPortDisabled, kOTPortEnabled, kOTPortOffline, kOTPortOnline,
kOTClosePortRequest, kOTYieldPortRequest, and kOTNewPortRegistered.
When the interface changes, you need to close up your endpoints and rebind them.
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These answers are supplied by the technical gurus in Apple's Developer Support
Center. For more answers, see the Macintosh Technical Q&As on the World Wide Web
at http://dev.info.apple.com/techqa/Main.html.