Apr 97 Dialog Box
Volume Number: 13
Issue Number: 4
Column Tag: Dialog Box
Dialog Box
Bolo is a PBRead Completion Routine
Dear Editor,
I was pleased to see the article in MacTech December 1996 encouraging programmers
to use asynchronous I/O, but unfortunately some of the details in the article were not
correct. Richard Clark wrote "The completion routine for PBRead is especially poor,
as it receives no parameters... This routine appears to have A5 set up for it...
Firstly, the PBRead completion routine does get passed a parameter (a pointer to the
parameter block that has just completed) and secondly, A5 is not guaranteed to be set
up to point at your globals. A5 will be pointing to the globals of whichever application
was interrupted to execute the completion routine (which might even be your own
application, which is why A5 may sometimes appear to be set up correctly). If your
completion routine tries to access your program's globals without first making sure to
set up A5 correctly, the Mac will crash.
Fortunately, there's no problem as long as you know how to deal with it: Because the
PBRead completion routine gets passed a pointer to the parameter block, you can use
this to pass it as many extra parameters as you like.
1. Define a new "extended" PBRead parameter block like this
typedef struct
{
ioParam io;
void *regA5;
short my_parameter;
// ... and, so on, as many as you like
} ex_ioParam;
2. Before you call PBRead, fill in the parameters that you want the completion
routine to get (especially the Register A5 value).
static ex_ioParam pb; pb.io.ioCompletion = CompletionRoutine;
pb.io.ioRefNum = refnum;
// ... and so on
pb.regA5 = GetGlobalsRegister();
PBRead((ParmBlkPtr)&pb,TRUE);
3. In the completion routine, set up the correct A5 value and access other
parameters as necessary:
static void CompletionRoutine(void)
{
register ex_ioParam *pb = GetRegisterA0(); register void*
oldGlobalsReg
= SetGlobalsRegister(pb->regA5);
// ... Do your stuff
SetGlobalsRegister(oldGlobalsReg);
}
If you don't already have the 68K register accessor functions defined, they are:
#pragma parameter __D0 GetRegisterD0() // MOVEA.L D0,D0 local void*
GetRegisterD0(void)
= { 0x2000 };
#pragma parameter __A0 GetRegisterA4() // MOVEA.L A4,A0 local void*
GetRegisterA4(void)
= { 0x204C };
#pragma parameter __A0 GetRegisterA5() // MOVEA.L A5,A0 local void*
GetRegisterA5(void)
= { 0x204D };
#pragma parameter __A0 SetRegisterA4(__A0) // EXG A0,A4 local
void* SetRegisterA4(void*) = { 0xC14C };
#pragma parameter __A0 SetRegisterA5(__A0) // EXG A0,A5 local
void* SetRegisterA5(void*) = { 0xC14D };
#ifdef THINK_C
#if __option(a4_globals)
#define A4GLOBALS
#endif
#endif
#ifdef __MWERKS__
#if !__A5__
#define A4GLOBALS
#endif
#endif
#ifdef A4GLOBALS
#define GetGlobalsRegister GetRegisterA4
#define SetGlobalsRegister SetRegisterA4
#else
#define GetGlobalsRegister GetRegisterA5
#define SetGlobalsRegister SetRegisterA5
#endif
You can do a hell of a lot with completion routines, as long as you don't try to call
QuickDraw, the Memory Manager, or make synchronous calls. The entire game of Bolo
is basically one huge completion routine, which is why you can switch to Microsoft
Word, pull down a menu, and sit there holding the mouse button down, without
affecting the game of Bolo at all. That's why I've never really understood all the people
who continuously complain that the Mac needs preemptive multi-tasking. Sure,
preemptive multi-tasking makes the programming easier, but it doesn't
fundamentally change what you can do. In fact it makes some things worse - with
asynchronous I/O your completion routine gets called immediately when the operation
is complete, where as with preemptive multi-tasking you're at the mercy of some
scheduler that decides when your code next deserves to get a slice of CPU time.
Stuart Cheshire,cheshire@cs.stanford.edu
The Guiding Light
Not sure if I'm the first to point this out to you, but... I'm just looking at the "MacTech
Now" ad on page 77 of the February issue. I see shadows behind the logo text at the top.
And... The shadows don't match up! The ones behind the letters of the word "MacTech
indicate a light source above and to the left, but the ones behind the word "Now!
indicates a light source that's above and to the right!
Lawrence D'Oliveiro
Actually, Lawrence, the MacTechNOW logo was developed using an as yet unreleased
QuickDraw3D derivative technology called QuickDrawMPV. This technology allows the
simultaneous use of multiple points of view, resulting in shadows going in more than
one direction. We chose to use QuickDrawMPV because it best represents how the
MacTechNOW site provides information from more than one source.
We hope to offer more information about QuickDrawMPV in a future issue, assuming
Apple doesn't see this technology as the joke it really is and refuse to acknowledge its
existance.
Thanks for your note; I really wanted something like this for April, and you provided
it. :-)
Eric Gundrum, Editor-in-Chief
More Beginning Articles, Please
Dear Editor,
I wanted to take a moment to respond to the Viewpoint article by Eric Gundrum in the
December ‘96 issue.
I'm a subscriber that appreciates seeing articles targeted toward the beginning
programmer. I can recall two recent articles that were of this category: Peter N. Lewis
on memory issues and Mark Aldritt (I think) on tips for making AppleScripts run
faster. It would be nice if each issue had one article targeted to beginners (a regular
column?). My guess is that there is room for it, but most writers are less interested
in the beginners audience. I don't know how many people (non-participants) read the
programmer's challenge, but it seems to be one of the best opportunities for
experienced programmers to learn new tricks and approaches. It's good that this
department will be enhanced in future articles.
Mr. Gundrum also noted that more code examples would be given. Please stress that
your authors should heavily comment their code. Also, wouldn't it be possible to
archive the more detailed code on your website? That way you don't have to fill up your
magazine pages with code, and the readers could retrieve it in digital form to avoid
re-typing it. You could print a URL for that month's issue.
The vast majority of the magazine is over my head, but that's my own problem. I
currently only have time to dabble - I'm working on trying to change that. The
subscription is worth it to me just to stay abreast of what's happening.
Here are some suggestions for beginner's topics:
1) An article that addresses the upcoming changes to the MacOS and how a true
beginner should prepare. (Admittedly, Apple is making it harder for you to anticipate
the new OS.) I have purchased several beginners books that cover the current OS.
However, I occasionally read about how the Event loop paradigm will change in MacOS
8. Then there's the scrapping of CDEVs and INITs. I worry that I'm learning things that
will no longer be in use after another year or two. Are things going to change so much
that it would be better to just wait, especially if the BeOS is adopted?
2) Surprisingly, I have not encountered a review of the binary foundation of
programming in the Mac programming books. My ideal review would cover all the
"lowest level" representations and their manipulation, such as octal, hexadecimal,
setting bits, bit-wise shifts, etc. For example, while it's quite obvious to me why
computers speak binary, I don't know what the value of hexadecimal is. I'm sure that
seems like a very ignorant question to an experienced programmer. It may be typical
from someone who was not a math or computer science major in college.
3) An article that addresses approaches to information storage (struct design): what
are the best ways to store numbers, text, pictures, etc. Sample databases seem to be
the best vehicle for illustrating these points. What should one think about in the design
stage to ensure later speed and flexibility?
4) An article that focuses on GUI design: when I use Mac programs I often wonder
how the programmers implement certain design features. Usually this entails linking
underlying data to some element of the GUI - dragging list selections from a "source" to
a "target", double-clicking a certain region to invoke an action. Another good example:
in a full-featured word processing program that permits styling and coloring of text,
how are these attributes stored when TextEdit is not being used? How does one
calculate the physical dimensions of text data, ie. how do you implement a print
preview function that gives a "to scale" WYSIWIG representation of the data? I realize
that these are pretty advanced issues.
5) Manipulation of strings: sorting, searching, pattern matching, connection to the
GUI (ie. double-clicking selects a word).
I'm sure I'll think of a few more...
Michael Myers
Michael, your point is well taken. The MacTech readership is a very diverse group,
including nearly equal numbers of readers at all levels of programming expertise. I
agree that every issue should include at least one more article for beginning
programmers, and I am working with authors to get those articles written.
The complete project files for all of our articles are posted to the MacTech ftp site,
available through MacTechNOW, when the issue ships. When asking an author to
include code for an article, I ask that only enough of the code be included so the article
can be read without your having to print pages of code from the ftp site. This leaves
more space for explanations of the relevant points.
The articles you suggest are an excellent starting point. Keep those suggestions coming.
Eric Gundrum, Editor-in-Chief