Graphics Devices Manager
Create and Examine gDevice Records
GetDeviceList Provides a handle to the first gDevice in the DeviceList GetMaxDevice Gives a handle to drawing area with the deepest pixMap Using Offscreen Graphics Devices
DeviceLoop Used to search all active screens and draw you pixels table
world
graphics world
pixels
HasDepth Check to see whether device supports given pixel depth
LockPixels Lock the offscreen buffer in memory for duration of a draw
NewGWorld High level routine to create an offscreen graphics world
NoPurgePixels Mark the pixel map's offscreen buffer as unpurgeable access its pixels
SetDepth Set the mode of the device to a given pixel depth UnlockPixels Unlock the buffer used by an offscreen graphics world