KillPicture
KillPicture Release memory used by a picture definition
#include <Quickdraw.h> Quickdraw
void KillPicture(thePicture );
PicHandle thePicture ; handle of Picture structure to discard
KillPicture releases memory occupied by a Picture structure and the
master pointer of its handle. After this call, the value of the PicHandle is
invalid.
thePicture is a handle to a variable-length Picture structure. After this call,
the structure storage is de allocated.
Returns: none

Notes: If the picture is a resource (i.e., obtained via GetPicture), use the
ReleaseResource function to deallocate its storage.