SetRect
SetRect Assign boundary coordinates to a Rect
#include <Quickdraw.h> Quickdraw
void SetRect( theRect, rLeft, rTop, rRight ,rBottom );
Rect *theRect ; address of an 8-byte Rect structure
short rLeft ; top-left corner
short rTop ;
short rRight ; bottom-right corner
short rBottom ;
SetRect is a handy utility function for storing the four boundary coordinates
of a rectangle into a Rect structure.
theRect is the address of an 8-byte Rect structure. Upon return, it has been
filled with the values of rLeft, rTop, rRight, and rBottom .
rLeft and . .
rTop specify the coordinates of the top-left corner of the rectangle, in
local coordinates.
rRight and . .
rBottom specify the coordinates of the bottom-right corner of the rectangle,
in local coordinates.
Returns: none

Notes: SetRect provides a simple way to assign two coordinate pairs into an
8-byte structure. It is functionally equivalent to:
theRect.left = rLeft;
theRect.top = rTop;
theRect.right = rRight;
theRect.bottom = rBottom;
Tip: I remember parameter order by the mnemonic “litterbug”
If you use this a lot (especially in time-critical section of code) you might
want to optimize speed by defining a macro to set theRect's fields directly
(the Trap overhead takes about three times as long as simply setting the
fields).
If you know two Points (e.g., from two recent mouse-down events), you
may prefer to use Pt2Rect to generate the enclosing rectangle.
Macintosh C compilers are able to directly assign structures. For
instance,
Rect theRect;
theRect = thePort->portRect;
is a valid syntax. It copies the eight bytes of one Rect structure into
an other. In fact, you can directly assign the value of any structure to
another of the same type (but you can't compare the contents of two
structures).