LoadScrap
LoadScrap Read desk scrap from disk to memory
#include <Scrap.h> Scrap Manager
long LoadScrap( );
returns an Error Code; 0=no error
LoadScrap reads the contents of the desk scrap from disk to memory. This
should be used before terminating your application.
Returns: an operating system Error Code; 0 means no error.

Notes: If the scrap is currently in memory, LoadScrap has no effect. Otherwise,
it is read from the file whose name is pointed to by the global variable
ScrapInfo. scrapName.
Unless you load the scrap into memory before exiting, the user may
remove the disk on which the scrap is recorded. Except for handling this
possibility, there is no reason to use LoadScrap - scrap functions work
equally well whether the scrap is in memory or on disk.