DisposPixMap
DisposPixMap Deallocate memory used to store a pixel map
#include <Quickdraw.h> Color Quickdraw
void DisposPixMap( thePm );
PixMapHandle thePm ; pixel map to dispose
DisposPixMap frees all memory associated with a pixel map-its color table
as well as the pixMap. Use this only when you are completely finished with the
pixMap.
thePm is the handle of the pixMap to dispose.
Returns: none

Notes: After using this function, the value of thePm (the PixMapHandle) is
meaningless. Be sure NOT to use the PixMapHandle again, unless you create
a new PixMap structure and assign it to thePm via NewPixMap.
Since DisposPixMap releases the storage allocated for the color table, be
sure you don't use this procedure if the color table is the same as the
current device's color table.