InitWindows
InitWindows Initialize for using the Window Manager
#include <Windows.h> Window Manager
void InitWindows( );
Call this function once at the beginning of your program to initialize the
Window Manager port. This draws the familiar rounded-rectangle desktop
with an empty menu bar at the top.
Returns: none

Notes: This should be called after InitGraf and InitFonts, but before any other
Window Manager functions.
The desktop is drawn with rounded corners with a curvature of 16,16.
The fill- pattern used is the resource whose resource ID is the
named-constant deskPatID that has a value of 16. If you want to use a
different fill pattern, you can specify it in your application's resource file.
Use GetWMgrPort to obtain a pointer to the wPort created by this call.
This call establishes a nonrelocatable block (the Window Manager port) in
the application's heap area. To avoid memory fragmentation, be sure to use
this function in the main segment of your program; i.e. in CODE segment 1,
before making any references to routines in other segments.