SndPlayDoubleBuffer
SndPlayDoubleBuffer Control double buffering
#include <Sound.h> Sound Manager
OSErr SndPlayDoubleBuffer(chan, theParams);
SndChannelPtr chan; the size in bytes of the status structure
record
returns Error Code; 0=no error
SndPlayDoubleBuffer is a low-level routine that gives you maximum
efficiency and control over double buffering while still maintaining
compatibility with the Sound Manager.
chan should be a pointer to a valid sound channel.
theParams is a pointer to a SndDoubleBufferHeader record.
Returns: an operating system Error Code.
noErr (0) No error
badChannel (-205) Channel is corrupt or unusable