Java Net Classes
Volume Number: 12
Issue Number: 10
Column Tag: Java Tech
Writing Java code to access the Internet is a snap
By Christopher Evans
Note: Source code files accompanying article are located on MacTech CD-ROM orsource code disks.
A large part of Java’s appeal is that much of what of we used to spend those days,
nights and weekends doing is now taken care of for us. Memory management, threading
and networking are trivial endeavors in Java. In this article, I show exactly how
simple it is to use the networking classes that come with Java. Collectively, these are
referred to as the java.net package, and they contain things like URL content handlers,
and stream and datagram socket classes.
Getting a URL
Since much of the Java class library was written to facilitate the creation of the
Hot Java Web browser, accessing a URL is pretty simple. Here’s how to get the text
content of a URL in Java; you must admit, things don’t come much easier than this:
public static String GetTextURL(String url_address)
URL url = new URL(url_address);
return (String)url.getContent();
}
If you were to call this method with a hard-coded URL, it would return a string
containing the text content of that URL. This string could then be dumped to standard
out, or it could be parsed as part of a larger Web access application. Here, we just do
the former:
String roaster_info = GetTextURL(“http://www.roaster.com”);
System.out.println(roaster_info);
It’s this easy for almost any type of data for which there is a content handler. By
default, JDK 1.0.2 comes with content handlers for text and images (GIF or JPEG), but
you can write your own content handlers by subclassing java.net.ContentHandler and
converting the MIME data type into an object that can be understood by the application
or applet.
A Simple Syslog Server...
Creating Java applications or applets that do more on the Net isn’t much more
complicated. Traditionally, network programming, particularly on the Macintosh, has
been reserved for a few stalwart engineers - the guys who sat in the corner,
surrounded by routers, deferred to by those not educated in the black art of protocol
stacks and socket streams. The java.net package makes it possible for more developers
to take advantage of the really cool things you can do once you begin communicating
over a network.
Since Java was designed to work over the Internet, the only network protocol
supported is TCP/IP; but you can be pretty sure that this will be available on just
about any machine you can buy these days.
The following example shows how to create a very basic server. This server
implements the Unix syslog program. It opens a UDP (User Datagram Protocol) socket
on port 514 and waits for some data to come in. When data arrives on the port, it is
received and dumped into a text file. The real syslog allows you to have different levels
of messages that go to different files, but I think this gives you a pretty good idea of
what is involved in creating a basic UDP server application.
Note that UDP is known as an unreliable protocol, because you are not guaranteed
to receive data that is sent to your port. If reliability is important, then you should
use the TCP protocol, which makes sure that if a packet is sent and it’s possible for it
to be received, then it will be received. For a simple message-logging program like
this, though, UDP is sufficient.
JavalogServer.java
/*
JavalogServer.java
A very basic implementation of syslog in Java using UDP datagram
sockets
By Christopher Evans
Copyright © 1996 Natural Intelligence, Inc.
*/
import java.net.*;
import java.io.*;
/**
Implements a basic syslog server receiving data on port 514 and
logging it to a file called syslog.log
*/
public class JavalogServer
public static void main(String args[]) throws Exception
//Create the buffer to store the data as it comes in
byte[] log_buffer = new byte[2048];
int received_messages = 0;
//Open the file for writing the log messages
File out_file = new File(“syslog.log”);
//Create the output stream so we can dump the data
FileOutputStream syslog_file =
new FileOutputStream(out_file);
//Create a DatagramPacket to receive the incoming log data
DatagramPacket packet =
new DatagramPacket(log_buffer, log_buffer.length);
//Create a socket that listens on the net
DatagramSocket socket = new DatagramSocket(514);
while(received_messages < 5)
//Wait until some data arrives. Aren’t threads great?
socket.receive(packet);
//Increment the message count
received_messages++;
//Build a string of the packet data
String packet_string =
new String(log_buffer, 0, 0, packet.getLength());
//Put the packet data after a bit of header so we can see where it comes from
String out_string = “
packet.getAddress().getHostName() + “>” +
packet_string + “\n”;
//Print the message to the standard out window
System.out.println(out_string);
//Convert the message to an array of bytes so it can be sent to the file
int msg_len = out_string.length();
byte[] out_buffer = new byte[msg_len];
out_string.getBytes(0, out_string.length(),
out_buffer, 0);
//Write the name of the host where the data came from to the file
syslog_file.write(out_buffer, 0,
out_string.length());
}
socket.close();
}
}
This Java application starts by creating a 2K buffer to store the messages in as
they arrive. Then it creates a file called syslog.log in the same directory as the
application, and opens an output stream to that file. Next, it creates a DatagramPacket
object, giving it the buffer created earlier as its place to store the network packets as
they come in, and a DatagramSocket object, passing it the port where it should be
listening.
After all of this initialization is done, the JavalogServer calls socket.receive and
passes it the DatagramPacket object. The DatagramSocket object will wait until some
data has arrived in the port before returning. When data does arrive, that data is
immediately written out to the file, and socket.receive is called again. For this
example, our server quits after receiving five messages, but in the real world, syslog
continually waits for the next message to arrive.
Since Java is running on its own virtual machine, and since that virtual machine
is preemptively scheduled, the machine can do other things while the JavalogServer is
waiting for a message to arrive.
When you run this on some of the applet runners on the Mac, you will find that
there is no way to quit the server process. It would not be hard to add a menu with
AWT that would allow you to quit; for now, it will quit when it receives the fifth
message.
...And a Simple Syslog Messenger
What good is a server without a client? Next, I am going to show how easy it is to
send data across a network. JavalogClient gets its target host machine, and the message
to send, from the command line; then it sends the message to the host.
JavalogClient.java
/*
JavalogClient.java
A very basic implementation of a syslog message dispatcher in Java
using UDP datagram sockets
By Christopher Evans
Copyright © 1996 Natural Intelligence, Inc.
*/
import java.net.*;
import java.io.*;
/**
Implements a basic syslog client, sending data to port 514 on
the machine whose name is passed in as a command line argument
*/
public class JavalogClient {
public static void main(String args[]) throws Exception
System.out.println(“Usage: JavalogClient
”);
System.exit(0);
}
//Create an InetAddress object and initialize it from the first argument
//which should be a host name like natural.natural.com
InetAddress address = InetAddress.getByName(args[0]);
//Find out how long the message is, then copy it from a java.lang.String
//into an array of bytes to be sent.
int msg_len = args[1].length();
byte[] message = new byte[msg_len];
args[1].getBytes(0,msg_len, message,0);
//Create a DatagramPacket object with the data that the user wants to send
DatagramPacket packet =
new DatagramPacket(message, msg_len, address, 514);
//Create a new datagram socket to send the packet
DatagramSocket socket = new DatagramSocket();
//Now actually send the data across the network
socket.send(packet);
//Clean up the socket so it isn’t left open
socket.close();
}
}
The client is even smaller than the server. The user sends a message with
command line arguments like this:
host.natural.com “This is a test of the emergency Javalog system”
This would result in a line in the log file that would look something like this:
This is a test of the emergency
Javalog system
First we create an InetAddress object based on the host name passed in as the first
command-line argument (“host.natural.com”, in the example). Then we take the
second command-line argument and convert it from a java.lang.String object into an
array of bytes, just as we did in the JavalogServer example. (In case you are
wondering, this is necessary since Java strings are stored as Unicode strings where
each character is two bytes. If you want to send straight ASCII across the network or
store the string in a text file, you must first convert it to an array of bytes.)
After the message is created, we create a java.net.DatagramPacket object
containing everything we need to know in order to send the data, including the host
name, the socket on that host, and the message data itself. Then we create the
java.net.DatagramSocket object, which actually opens the TCP/IP socket for sending
the data. The final steps are to send the packet and to close the socket.
The client could also be cleaned up with a nice AWT interface allowing you to
enter the host name in one text field and the message in another, but I wanted to make it
clear how simple it is to implement basic networking in Java.
Further Reading
For more information on the java.net classes, you might want to check out the
following sources:
Lemay, Laura, and Charles Perkins, with Timothy Webster. Teach Yourself Java For
Macintosh in 21 Days. Hayden Books. 1996.
David Flanagan. Java in a Nutshell. O’Reilly & Associates, Inc. 1996.
JavaSoft WWW:
http://java.sun.com/java.sun.com/products/JDK/1.0.2/api/javaf.htm