DEVELOP by Author (S-Z)
Authors for Develop (S-Z)
GÜNTHER SAWITZKI
August 92 - THE NETWORK PROJECT: DISTRIBUTED COMPUTING ON THE MACINTOSH
Philip J. Schneider
March 96 - NURB Curves: A Guide for the Uninitiated
December 96 - New QuickDraw 3D Geometries
DALE SEMCHISHEN
June 96 - 64-Bit Integer Math on 680x0 Machines
Maurice Sharp
March 96 - Country Stringing: Localized Strings for the Newton
ANDY SHEBANOW
April 90 - USING C++ OBJECTS IN A HANDLE-BASED WORLD
ÉRIC SIMENEL
June 96 - OpenDoc Parts and SOM Dynamic Inheritance
Cal Simone
March 95 - According to Script: Attaching and Embedding Scripts
June 95 - ACCORDING TO SCRIPT
September 95 - According to Script: Think About Dictionaries
December 95 - According To Script: Steps to Scriptability
March 96 - According to Script: Properties and Preferences
June 96 - According to Script: Attaching and Embedding Scripts
December 96 - According to Script: Vocabulary Advice
March 97 - According to Script
PAUL G. SMITH
June 94 - Programming for Flexibility: The Open Scripting Architecture
September 94 - Implementing Inheritance In Scripts
PAUL SNIVELY
Autumn 91 - BE OUR GUEST
ERIC SOLDAN
January 90 - THE APPLE II DEVELOPMENT DYNAMO
BRIGHAM STEVENS
August 92 - GRAPHICAL TRUFFLES
March 94 - TEN TIPS FOR GAME DEVELOPERS
Steve Strassmann
March 95 - A First Look at Dylan: Classes, Functions, and Modules
DAVID SUROVELL
September 94 - Making the Most of QuickDraw GX Bitmaps
FORREST TANAKA
Autumn 91 - BE OUR GUEST
Winter 92 - GRAPHICS HINTS FROM FORREST
May 92 - GRAPHICAL TRUFFLES
March 93 - GRAPHICAL TRUFFLES
JOSEPH TERNASKY
June 93 - WRITING LOCALIZABLE APPLICATIONS
DEANNA THOMAS
September 93 - WORKING IN THE THIRD DIMENSION
Nick Thompson
December 94 - Somewhere in QuickTime: Supporting Text Tracks in Your Application
June 95 - QuickDraw 3D: A New Dimension for Macintosh Graphics
September 95 - The Basics of QuickDraw 3D Geometries
December 95 - Graphical Truffles: Making the Most of QuickDraw 3D
June 96 - Adding Custom Data to QuickDraw 3D Objects
March 97 - Easy 3D With the QuickDraw 3D Viewer
BRIAN TOPPING
March 94 - DEBUGGING ON POWERPC
FERNANDO URBINA
September 94 - SOMEWHERE IN QUICKTIME
Ken Urquhart
March 97 - High-Performance ACGIs in C
DAVID VAN BRINK
January 90 - ALL ABOUT THE PALETTE MANAGER
December 92 - BE OUR GUEST
September 95 - Music the Easy Way: The QuickTime Music Architecture
JOHN WANG
March 93 - SOMEWHERE IN QUICKTIME
June 93 - SOMEWHERE IN QUICKTIME
June 93 - PRINT HINTS
December 93 - GRAPHICAL TRUFFLES
March 94 - SOMEWHERE IN QUICKTIME
September 94 - SOMEWHERE IN QUICKTIME
March 95 - SOMEWHERE IN QUICKTIME
SAM WEISS
September 93 - DEVELOPING QUICKDRAW GX PRINTING EXTENSIONS
Joe Williams
March 97 - The Veteran Neophyte
BRIAN WILKERSON
April 90 - HOW TO DESIGN AN OBJECT-BASED APPLICATION
JIM WINTERMYRE
June 95 - Custom Color Search Procedures
GARY WOODCOCK
December 92 - TECHNIQUES FOR WRITING AND DEBUGGING COMPONENTS
June 93 - VIDEO DIGITIZING UNDER QUICKTIME
September 93 - MANAGING COMPONENT REGISTRATION
June 94 - The Right Way to Implement Preferences Files
Chris YERGA
June 95 - KON & BAL'S PUZZLE PAGE
DEAN YU
September 93 - FLOATING WINDOWS: KEEPING AFLOAT IN THE WINDOW MANAGER
March 94 - THE ZEN OF WINDOW ZOOMING
SCOTT "ZZ" ZIMMERMAN
January 90 - THE PERILS OF POSTSCRIPT
October 90 - THE PERILS OF POSTSCRIPT--THE SEQUEL
Winter 91 - PRINT HINTS WITH LUKE & ZZ
Spring 91 - PRINT HINTS FROM LUKE & ZZ
Summer 91 - PRINT HINTS FROM LUKE & ZZ
Autumn 91 - PRINT HINTS FROM LUKE & ZZ