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DisposGDevice
NewGDevice
InitGDevice
SetGDevice
GetDeviceList
GetMainDevice
GetNextDevice
TestDeviceAttribute
GetMaxDevice
The 'scrn' Resource
Setting a Device's Pixel Depth
About Graphics Devices
DisposGDevice
Dispose of the current gDevice
#include <
Quickdraw.h
>
Graphics Devices
void
DisposGDevice
(
gdh
);
GDHandle
gdh
; Handle to a
gDevice
record
returns
:
none
DisposGDevice
can be used to release the space obtained for the
gDevice
.
Returns:
none
Notes: This call also releases all the data structures allocated by
NewGDevice
.
Referenced by (1):
Graphics Devices Manager (Inside Mac - Index)