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SetGDevice
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The 'scrn' Resource
Setting a Device's Pixel Depth
About Graphics Devices
UnlockPixels
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SetGDevice
Set the current device to the specified device
#include <
Quickdraw.h
>
Graphics Devices
void
SetGDevice
(
gdh
);
GDHandle
gdh
;
new current GDevice
returns
none
SetGDevice
sets the specified graphics device record as the current device.
Your application won't generally need to use this procedure except to draw
offscreen graphics devices.
Referenced by (10):
GetMaxDevice
Offscreen Pixel Maps
Writing Compatible Graphics Applications
Graphics Devices Manager (Inside Mac - Index)
GetMaxDevice (Inside Mac - Basic Toolbox)
Offscreen Pixel Maps (Inside Mac - Basic Toolbox)
Writing Compatible Graphics Applications (Inside Mac - Basic Toolbox)
Spiffy Color 1 (MacTech Vol 06-1990)
January 90 - BRAVING OFFSCREEN WORLDS (develop - 1990)
Autumn 91 - BE OUR GUEST (develop - 1991)